AI Insights · Timothy · October 2021
Top 5 Battlefield Commander Games in the UK Q3 2021
Discover the performance trends of the top 5 Battlefield Commander Games in the UK during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top Battlefield Commander Games in the United Kingdom showed varied performance across downloads, revenue, and active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Castle Raid!
Released by Voodoo in July 2021, Castle Raid! saw significant fluctuations in its metrics. Weekly revenue peaked around mid-August at approximately $1.7K, before gradually declining to about $341 by the end of September. Downloads followed a similar trend, starting from 1.1K in late July and reaching their highest at over 216K in mid-August, then tapering off to around 19K by late September. Active users mirrored this pattern, peaking at 334K in mid-August and dropping to 77.5K by the end of the quarter.
Clash Royale
Supercell’s Clash Royale, a long-standing favorite since its release in 2016, maintained a steady performance throughout Q3 2021. Weekly revenue ranged between $144K and $306K, with a notable peak in early July. Downloads were relatively stable, fluctuating between 13.5K and 21.8K. Active users remained robust, averaging around 1.1M each week, demonstrating the game's continued popularity.
Town Takeover
Another title from Voodoo, Town Takeover, launched at the end of July 2021. The game saw moderate weekly revenue, peaking at $355 in late August. Downloads were highest at the end of August with 22.8K, then fell to zero by the last week of September. Active users showed a peak of 12K in early September, before declining to around 4K by the end of the quarter.
Art of War: Legions
Art of War: Legions by Fastone Games experienced a steady performance in Q3 2021. Weekly revenue remained consistent, averaging around $38K to $57K. Downloads showed a significant increase towards the end of September, reaching 6.5K. Active users remained stable throughout the quarter, peaking at 49K in the final week of September.
Archers.io
Published by Supersonic Studios, Archers.io had a relatively stable yet modest performance. Weekly revenue was minimal, peaking at $18 in early July. Downloads varied slightly, with a high of 2.5K in mid-July and a low of 480 by late September. Active users showed a gradual decline from 7K in late June to about 3.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.